Competition

Facet of the Achievement component:

Gamers who score high on this subcomponent enjoy the rush and experience of competing with other gamers on the battlefield or economy. This includes both fair, constrained challenges – such as dueling or structured PvP/RvR, as well as unprovoked acts – such as scamming or griefing. Gamers who score high on this subcomponent enjoy the power of beating or dominating other players.

(Source: Nick Yee, Motivations of Play in MMORPGs)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s




%d bloggers like this: