Variable Ratio Reward Schedule

A variable ratio reward schedule provides rewards after a roughly consistent but unknown amount of actions. This creates a relatively high consistent rate of activity (as there could always be a reward after the next action) with a slight increase as the expected reward threshold is reached, but never the huge burst of a fixed ratio schedule. It’s also more immune to nadirs in engagement after a reward is acheived.

Example: kill something like 20 ships, get a level up. Visit a couple locations (roughly five) get a badge

(Source: SCVNGR Playdeck)

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One response

1 07 2011
Tips for Game App Developers | AppMuse

[…] failure of game apps.  As easily as we can understand concepts like Skinnerian game mechanics and variable ratio rewards, that doesn’t really help us advise our clients who wish to develop mobile game applications.  […]

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