Tile-laying

Many games use tiles – flat, rigid pieces of a regular shape – that can be laid down on a flat surface to form a tessellation. Usually such tiles have patterns or symbols on their surfaces, that combine when tessellated to form game-mechanically significant combinations.

The tiles themselves are often drawn at random by the players, either immediately before placing them on the playing surface, or in groups to form a pool or hand of tiles from which the player may select one to play.

Tiles can be used in two distinct ways:

  • The playing of a tile itself is directly significant to the outcome of the game, in that where and when it is played contributes points or resources to the player.
  • Tiles are used to build a board upon which other game tokens are placed, and the interaction of those tokens with the tiles provides game points or resources.

Examples of tile mechanics include: Scrabble, in which tiles are letters and players lay them down to form words and score points; and Tikal, in which players lay tiles representing newly explored areas of jungle, through whicharchaeologists (represented by tokens) must move to score game points.

(From Wikipedia)

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