Capture/Eliminate

In some games, the number of tokens a player has on the playing surface is related to his current strength in the game. In such games, it can be an important goal to capture opponent’s tokens, meaning to remove them from the playing surface.

Captures can be achieved in a number of ways:

  • Moving one of one’s own tokens into a space occupied by an opposing token (e.g. chess, pachisi).
  • Jumping a token over the space occupied by an opposing token (e.g. draughts).
  • Declaring an “attack” on an opposing token, and then determining the outcome of the attack, either in a deterministic way by the game rules (e.g. StrategoIlluminati), or by using a randomising method (e.g. Illuminati: New World Order).
  • Surrounding a token or region with one’s own tokens in some manner (e.g. go).
  • Playing cards or other resources that the game allows to be used to capture tokens.

In some games, captured tokens are simply removed and play no further part in the game (e.g. chess). In others, captured tokens are removed but can return to play later in the game under various rules (e.g. backgammon, pachisi). Less common is the case in which the capturing player takes possession of the captured tokens and can use them himself later in the game (e.g. shogi, Reversi, Illuminati).

Many video games express the capture mechanic in the form of a kill count, (sometimes referred to as “frags”), reflecting the number of opposing pawns eliminated during the game.

(From Wikipedia)

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