Personality types are driven by different motivations and perspectives of “fun”. When designing social games, understanding variations in personality allows you to build game mechanics that best fit player types and motivations. A game mechanic that is engaging to one player type, may actually repel or discourage another type.
This list of personality types is compiled from several sources and is a work in progress. Suggestions, additions and comments are welcome and can be sent to Strategic Synergy.
The popular Myers-Briggs personality types are based on the well-known research of Carl Jung, Katharine C. Briggs, and Isabel Briggs Myers. There are 16 types defined in this model:
The Myers-Briggs Personality Key
I or E: introverted (I) or extroverted (E)
S or N: Sensing (S) or Intuitive (N)
T or F: Thinking (T) or Feeling (F)
J or P: Judging (J) or Perceiving (P)
|Healer/Tutor (iNFp)||Champion (eNFp)|
|Counselor (iNFj)||Teacher (eNFj)|
|Architect/ Designer (iNTp)||Inventor (eNTp)|
|Mastermind (iNTj)||Mobilizer (eNTj)|
|Composer (iSfP)||Performer (eSfP)|
|Crafter (iStP)||Promoter (eStP)|
|Protector (iSfJ)||Provider (eSfJ)|
|Inspector (iStJ)||Supervisor (eStJ)|
Adrian Chan’s Social Media Personality Types:
Adrian Chan, a pioneer in social interaction design describes an 11 type model in social media.
Bartle Gaming Personality Types (Original 4):
In video games, Richard Bartle defines 4 high level personality types (later refined to an 8 component model).
Bartle discusses this model further in his book Designing Virtual Worlds.
An interesting hybrid personality mapping from Theory by Flatfingers addressing the Bartle, Myers-Briggs and Chris Batemen models:
His full analysis is found here.
A Personality Types Wiki based on this page is found HERE.